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JUSTIN
MILLER

GAME DEVELOPER

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Hello

Let's make something fun!

I'm a Game Designer who is obsessed with developing fun, unique game mechanics for players. My level designs are steeped in my ten years of additional experience in the Architecture Profession; and the distinctive worlds, characters, and stories I create stem from a life of relentless use of my imagination.

Scroll down to see my selected works!

Professional Projects

Projects I've had the opportunity to contribute to.

  Click on a project to learn more about it!

Unity

C#

Web3

F2P

SkateX

Game Design Intern

I've partnered with a cross-functional team of producers, designers, artists and engineers to prototype, implement, and iterate on game features for the SkateX title at Block Tackle Inc.  My full range of game development skills have been utilized on the project such as: translating the vision into a Game Design Document which clearly and concisely communicates ideas to the rest of the team; designing Skatepark Levels and building them in Unity; creating UI/UX prototypes for various game scenes; playtesting builds and generating bug lists for quality assurance; and more!

Personal Projects

A mixture of prototypes and ideas I've been working on for fun.

  Click on a project to learn more about it!

Unity

C#

Gamedev

WickHopper

Developer

I created this short game after playing with the platforming mechanic of being a flame burning on a candle to showcase my variety of skills in game development.  I was the sole developer on this project and created everything but the music and sound effects which are credited appropriately in the project itself.

Unreal

Blueprint

Level Design

Lichen

Developer

I took two concept art images:  one of an underground train station and another of a basement storage room, and developed a short Adventure RPG level from them.  I was the sole developer on this project - creating all of the block mesh and scripting the events.

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